Dr. Loren Ekroth

"Dr. Conversation"

This is an easy and laugh-filled game where two or more players have a spontaneous conversation within a defined framework. All you need to know are the letters of the English alphabet (and you dont even have to know them perfectly.) It can be played with adults, adolescents, and children of all ages.

This is an easy and laugh-filled game where two or more players have a spontaneous conversation within a defined framework. All you need to know are the letters of the English alphabet (and you dont even have to know them perfectly.) It can be played with adults, adolescents, and children of all ages.

Format	Two to four players are having a conversation on a topic chosen by any of the players or by a member of the audience.

Setup	This game can be played sitting, standing, lying down, or walking.

Method

 Decide which player will go first.
 Choose a topic for the players to discuss. A simple way to think of a topic is to ask, What is a topic friends might talk about? Examples include the weather, a mutual friend, or sticking to a diet.
 Begin the conversation with a word that starts with the letter A. There is no specified number of words. Its not Word Association or One Word at a Time.
 Use a B word when it becomes the second players turn.
 Continue the conversation by alternating back and forth with each player starting the next part of the conversation with the following sequential letter.
 End the game at any time. The intent is to get as far through the alphabet as possible. The goal is to have fun.

Example #1	The topic is Book Clubs.

Player 1: All the other people in my book club seem so much smarter than me. I would rather see the movie.
Player 2: Books do bring out the best and worst in people. Some people think that reading a big book makes them smarter than others.
Player 1: Conan the Barbarian was the last book I read, and that was a comic book!
Player 2: Dude. Are you telling me you still read comic books?

Example #2	The topic is Fly Fishing.

Player 1: Actually, fly fishing is a pretty fun sport.
Player 2: Best part about fly fishing is being able to play with flies.
Player 3: Could you tell me what you like so much about flies?

First Line, Last Line

This is a great game to play when you just want to have fun and be imaginative and creative. You can act out the parts, being as animated as you prefer, or just tell a straight story. As with all improv games, it will be impossible to predict exactly how the story will evolve. Be ready to let your creative juices take you on a fun journey.

Format	Two to six people create a story after being given only beginning and ending lines.

Setup	This game can be played standing, sitting, or with everyone sitting around a table.

Method

 Decide the location of and relationship among the players. Examples include strangers in an elevator, a family reunion, or a blind date.
 Choose a random sentence that will serve as the first line of the discussion. Try opening a book and picking a line at random or turning on the TV and using the first line you hear. Or you just can make up an opening.
 Find a random sentence to use as the last line. Use the same or a different method as described for the first line.
 Any player can volunteer to begin and starts the game by saying the first line.

Example	The situation is people at a complaint department.

The First Line (Randomly chosen from Apocalypse Wow by James Finn Garner): The other day I was unpacking a waffle iron my wife and I got as a gift.
The Last Line (Randomly chosen from Oliver Twist by Charles Dickens.): It was almost too much to bear.
Player 1: The other day I was unpacking a waffle iron my wife and I got as a gift.
Player 2: If your gift was as shoddy as mine was, its lucky you didnt electrocute yourselves.
Player 3: This line for complaints is moving so slowly. I wish there was a complaint department to complain about the complaint department.
Player 2: I had a strange experience once. I had a complaint and didnt want to wait on hold so I went down to the cable company, expecting to wait a whole day. I even brought lunch, and I was the first person in line.
Player 3: So what happened? Did you let them have it?
Player 1: I love complaining in person. Assertive is the best way to be. Did you let em have it?
Player 2: Strangest thing happened. I told them my problem, and they agreed to fix it with no quarrel. I was so shocked I started crying. It was almost too much to bear.

Success Tips
	
 Allow your imagination to be front and center; say what you feel.
 Remember, there are no right or wrong lines.
 You need not limit yourself to speaking only one line at a time.
 Remember to Yesand when its your turn. The yes refers to what you are given when it comes to your turn. The and means you pass it on to the next player.

Variations

  Follow the same pattern described above, but use one word for the first word and one word for the last word instead of a line.